Native iPhone port of Factorio 2.0.77
Run the original macOS ARM64 game code on iOS: - tools/retarget.py: header-only Mach-O retargeting to an iOS dylib - platform/native: UIKit host and macOS API shims (AppKit for SDL's Cocoa backend, CoreGraphics displays, CoreAudio device, Metal device properties, Wuffs PNG decoding, Steam and peripheral stubs) - touch, overlay, iOS keyboard and hardware keyboard input - tools/build_native.py: build, sign, install, data copy, launch - docs: build guide, controls, architecture Also includes the earlier static-translation research (ARM64 -> WASM -> native) under docs/research, runtime/, tests/ and tools/. No game files are included; the build reads them from a local install.
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# Generated output, including anything derived from the game binary or data.
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/build/
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# Fetched tool sources (see README: wabt, SDL reference, Wuffs are fetched at pinned versions).
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/third_party/
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# Local reverse-engineering evidence exported from the user's installed copy.
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/evidence/
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/rea-evidence.json
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# Generated by xcodegen from platform/ios/project.yml.
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/platform/ios/FactorioPort.xcodeproj/
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__pycache__/
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*.pyc
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.DS_Store
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*.ipa
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*.dSYM/
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*.mobileprovision
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