Native iPhone port of Factorio 2.0.77
Run the original macOS ARM64 game code on iOS: - tools/retarget.py: header-only Mach-O retargeting to an iOS dylib - platform/native: UIKit host and macOS API shims (AppKit for SDL's Cocoa backend, CoreGraphics displays, CoreAudio device, Metal device properties, Wuffs PNG decoding, Steam and peripheral stubs) - touch, overlay, iOS keyboard and hardware keyboard input - tools/build_native.py: build, sign, install, data copy, launch - docs: build guide, controls, architecture Also includes the earlier static-translation research (ARM64 -> WASM -> native) under docs/research, runtime/, tests/ and tools/. No game files are included; the build reads them from a local install.
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#ifndef FACTORIO_DESERIALISER_HOST_H
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#define FACTORIO_DESERIALISER_HOST_H
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#include "factorio_deser.h"
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#include "guest_heap.h"
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struct w2c_deser__host {
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w2c_factorio__deser *module;
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FactorioGuestHeap heap;
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unsigned reads, zero_calls, unsupported_calls, version_errors;
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};
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#endif
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