Add project logo and use it for the app icon

- assets/logo.png (transparent) and assets/logo-256.png for the site
  and README
- tools/make_icon.m builds the full-bleed iOS icon from the logo
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SashaGoncharov19 committed 2026-10-23 16:35:48 +04:00
1 parent 30b961c923
commit f5b1cc1a79
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@@ -1,6 +1,6 @@
// Builds the 1024x1024 iOS app icon from the game's own 128 px icon (read from the local install).
// The gear is scaled with high-quality interpolation onto an opaque dark background
// (iOS app icons must be opaque).
// Builds the 1024x1024 iOS app icon from the project logo (assets/logo.png, transparent).
// The emblem is drawn with high-quality interpolation onto an opaque, full-bleed dark background:
// iOS app icons must be opaque and square (the system applies the rounded mask).
// Usage: make_icon SOURCE_PNG OUTPUT_PNG
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
@@ -21,7 +21,7 @@ int main(int argc, char **argv) {
CGContextDrawRadialGradient(ctx, gradient, CGPointMake(size / 2.0, size * 0.55), 0,
CGPointMake(size / 2.0, size / 2.0), size * 0.75, kCGGradientDrawsAfterEndLocation);
CGContextSetInterpolationQuality(ctx, kCGInterpolationHigh);
CGFloat inset = size * 0.12;
CGFloat inset = size * 0.14; // keep the emblem clear of the mask's corners
CGContextDrawImage(ctx, CGRectMake(inset, inset, size - 2 * inset, size - 2 * inset), gear);
CGImageRef icon = CGBitmapContextCreateImage(ctx);
CGImageDestinationRef dst = CGImageDestinationCreateWithURL((__bridge CFURLRef)[NSURL fileURLWithPath:@(argv[2])],