Run the original macOS ARM64 game code on iOS: - tools/retarget.py: header-only Mach-O retargeting to an iOS dylib - platform/native: UIKit host and macOS API shims (AppKit for SDL's Cocoa backend, CoreGraphics displays, CoreAudio device, Metal device properties, Wuffs PNG decoding, Steam and peripheral stubs) - touch, overlay, iOS keyboard and hardware keyboard input - tools/build_native.py: build, sign, install, data copy, launch - docs: build guide, controls, architecture Also includes the earlier static-translation research (ARM64 -> WASM -> native) under docs/research, runtime/, tests/ and tools/. No game files are included; the build reads them from a local install.
46 lines
3.3 KiB
Python
46 lines
3.3 KiB
Python
#!/usr/bin/env python3
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"""Check build-5 constructor, actual-save and regression reports from the iPhone."""
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import hashlib
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import json
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import subprocess
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from datetime import datetime
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from pathlib import Path
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ROOT=Path(__file__).resolve().parents[1];OUT=ROOT/'build/deserialiser'
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names=('deserialiser','save-initialization','target','layout','map-header','version','version-probe')
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reports={name:json.loads((OUT/('iphone-'+name+'-result.json')).read_text()) for name in names}
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assert all(r['app_build']=='5' and r['app_version']=='0.1.0' for r in reports.values())
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assert len({r['run_id'] for r in reports.values()})==1 and len({r['build_id'] for r in reports.values()})==1
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times=[datetime.fromisoformat(r['recorded_at'].replace('Z','+00:00')) for r in reports.values()]
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assert (max(times)-min(times)).total_seconds()<30
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constructor=reports['deserialiser'];actual=reports['save-initialization']
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assert constructor['status']=='pass' and constructor['code']==0 and constructor['newer_version_status']==7
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assert actual['status']==0 and actual['version']==[2,0,77,0,0]
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for report in (constructor,actual):
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for key,value in {'allocations':12,'reads':5,'target_capacity':64,'heap_bytes':10712,
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'stream_cursor':9,'owns_target':1}.items():assert report[key]==value
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assert reports['target']['status']=='pass' and reports['target']['initialized_targets']==64
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assert reports['version']['status']=='pass' and reports['version-probe']['status']==0
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assert reports['map-header']['status']=='pass' and reports['map-header']['modern_64_bit'] and reports['map-header']['legacy_32_bit_sentinel']
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desktop=json.loads((ROOT/'build/save-layout/desktop-real-save.json').read_text())
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for report in (actual,reports['layout'],reports['version-probe']):
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assert report['status']==0 and report['input_sha256']==desktop['input_sha256']
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assert len({reports[name]['probe_id'] for name in ('save-initialization','layout','version-probe')})==1
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for key in ('header_offset','next_offset','mod_count','tick_fields_hex'):
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assert reports['layout'][key]==desktop['decoded_layout'][key]
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binary=ROOT/'build/ios-device/Build/Products/Release-iphoneos/FactorioPort.app/FactorioPort'
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assert constructor['build_id'].encode() in binary.read_bytes()
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dependencies=subprocess.check_output(['xcrun','otool','-L',str(binary)],text=True)
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imports=subprocess.check_output(['xcrun','nm','-u',str(binary)],text=True)
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symbols=subprocess.check_output(['xcrun','nm',str(binary)],text=True)
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assert 'steam' not in (dependencies+imports).lower()
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for symbol in ('_factorio_rng_original','_factorio_version_original','_factorio_map_header_original',
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'_factorio_target_original','_factorio_deser_original','_native_deser_allocate'):
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assert symbol not in symbols
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result={'status':'pass','app_build':'5','run_id':constructor['run_id'],'build_id':constructor['build_id'],
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'device':'iPhone 15 Pro','constructor':constructor,'actual_save_initialization':actual,
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'same_launch_regressions':'pass','steam_dependency_or_import':False,'desktop_oracle_symbols':False,
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'signed_binary_sha256':hashlib.sha256(binary.read_bytes()).hexdigest(),
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'scope':'original constructor initialized from actual-save prefix; no loaded world or gameplay'}
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(OUT/'device-verification.json').write_text(json.dumps(result,indent=2)+'\n')
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print('PASS: build 5 MapDeserialiser, actual-save prefix, same-launch regressions and signed binary audit')
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