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| **rage-eventbus** simplifies two-way communication between the RAGE Multiplayer server, client, and browser instances. | **rage-eventbus** simplifies two-way communication between the RAGE Multiplayer server, client, and browser instances. | ||||||
| It can be used as a full-on replacement for RAGE's built-in `mp.event` API, providing consistency and clarity. | It can be used as a full-on replacement for RAGE's built-in `mp.event` API, providing consistency and clarity. | ||||||
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| ### Examples | --- | ||||||
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| #### Server to Client | ## Examples | ||||||
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|  | ### Server to Client | ||||||
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| **Situation:** The server wants to ask a specific player if they are currently running. | **Situation:** The server wants to ask a specific player if they are currently running. | ||||||
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| @ -36,7 +38,7 @@ rbus.on('getIsRunning', () => mp.players.local.isRunning); | |||||||
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| #### CEF to Server | ### CEF to Server | ||||||
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| **Situation:** A CEF instance wants a list of all vehicle license plates directly from the server. | **Situation:** A CEF instance wants a list of all vehicle license plates directly from the server. | ||||||
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