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**rage-eventbus** simplifies two-way communication between the RAGE Multiplayer server, client, and browser instances.
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**rage-eventbus** simplifies two-way communication between the RAGE Multiplayer server, client, and browser instances.
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It can be used as a full-on replacement for RAGE's built-in `mp.event` API, providing consistency and clarity.
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It can be used as a full-on replacement for RAGE's built-in `mp.event` API, providing consistency and clarity.
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### Examples
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#### Server to Client
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## Examples
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### Server to Client
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**Situation:** The server wants to ask a specific player if they are currently running.
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**Situation:** The server wants to ask a specific player if they are currently running.
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#### CEF to Server
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### CEF to Server
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**Situation:** A CEF instance wants a list of all vehicle license plates directly from the server.
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**Situation:** A CEF instance wants a list of all vehicle license plates directly from the server.
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With `rage-eventbus`, CEF can directly communicate with the server and vice-versa.
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With `rage-eventbus`, CEF can directly communicate with the server and vice-versa.
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###### In vanilla RAGE, you would have to set up multiple events for sending/receiving on the client-side, call them from CEF, then resend the data to the server and back. It's a hassle.
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###### In vanilla RAGE, you would have to set up multiple events for sending/receiving on the client-side, call them from CEF, then resend the data to the server and back. It's a hassle.
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