const util = require('./util.js'); const environment = util.getEnvironment(); if(!environment) throw 'Unknown RAGE environment'; const PROCESS_EVENT = '__rpc:process'; const rpc = {}; const listeners = {}; const pending = {}; async function callProcedure(name, args, info){ if(!listeners[name]) throw 'PROCEDURE_NOT_FOUND'; return listeners[name](args, info); } const processEvent = (...args) => { let data = args[0]; if(environment === "server") data = args[1]; data = util.parseData(data); if(data.req){ // someone is trying to remotely call a procedure const info = { id: data.id, environment: data.env }; if(environment === "server") info.player = args[0]; const promise = callProcedure(data.name, data.args, info); switch(environment){ case "server": { promise.then(res => { info.player.call(PROCESS_EVENT, [util.stringifyData({ ret: 1, id: data.id, res })]); }).catch(err => { info.player.call(PROCESS_EVENT, [util.stringifyData({ ret: 1, id: data.id, err })]); }); break; } case "client": { promise.then(res => { mp.events.callRemote(PROCESS_EVENT, util.stringifyData({ ret: 1, id: data.id, res })); }).catch(err => { mp.events.callRemote(PROCESS_EVENT, util.stringifyData({ ret: 1, id: data.id, err })); }); break; } } }else if(data.ret){ // a previously called remote procedure has returned const info = pending[data.id]; if(info){ if(data.err) info.reject(data.err); else info.resolve(data.res); pending[data.id] = undefined; } } }; mp.events.add(PROCESS_EVENT, processEvent); /** * Register a procedure. * @param {string} name - The name of the procedure. * @param {function} cb - The procedure's callback. The return value will be sent back to the caller. */ rpc.register = (name, cb) => { listeners[name] = cb; }; /** * Unregister a procedure. * @param {string} name - The name of the procedure. */ rpc.unregister = (name) => { listeners[name] = undefined; }; /** * Calls a local procedure. * @param {string} name - The name of the locally registered procedure. * @param args - Any parameters for the procedure. * @returns {Promise} - The result from the procedure. */ rpc.call = (name, args) => callProcedure(name, args, { environment }); /** * Calls a remote procedure registered on the server. * @param {string} name - The name of the registered procedure. * @param args - Any parameters for the procedure. * @returns {Promise} - The result from the procedure. */ rpc.callServer = (name, args) => { switch(environment){ case "server": { return rpc.call(name, args); } case "client": { const id = util.uid(); return new Promise((resolve, reject) => { pending[id] = { resolve, reject }; mp.events.callRemote(PROCESS_EVENT, util.stringifyData({ req: 1, id, name, env: environment, args })); }); } } }; /** * Calls a remote procedure registered on the client. * @param player - The player to call the procedure on. * @param {string} name - The name of the registered procedure. * @param args - Any parameters for the procedure. * @returns {Promise} - The result from the procedure. */ rpc.callClient = (player, name, args) => { switch(environment){ case "client": { if(player === mp.players.local) return rpc.call(name, args); else return Promise.reject('Only the server can RPC to other clients.'); } case "server": { const id = util.uid(); return new Promise((resolve, reject) => { pending[id] = { resolve, reject }; player.call(PROCESS_EVENT, [util.stringifyData({ req: 1, id, name, env: environment, args })]); }); } } }; module.exports = rpc;