upd (rpc):
- separated async functions from non-async functions - correct timeout errors - jsdoc tweaks
This commit is contained in:
parent
d5dc6924aa
commit
897fd5a9f5
448
rpc/src/index.ts
448
rpc/src/index.ts
@ -77,7 +77,7 @@ class Rpc extends Wrapper {
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*
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* @template CallbackArguments - An array of argument types that the callback function accepts
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* @template CallbackReturn - The type of the value returned by the callback function
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* @template EventName - A string representing the event name or union of names
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* @template EventName - A string or union representing the event name
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*
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* @param {EventName} eventName - The name of the event to register the callback for
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* @param {(...args: CallbackArguments) => CallbackReturn} cb - The callback function that is called when the event is triggered
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@ -116,7 +116,7 @@ class Rpc extends Wrapper {
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/**
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* Unregisters callback function for a specified event
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*
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* @template EventName - A string representing the event name or union of names
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* @template EventName - A string or union representing the event name
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*
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* @param {EventName} eventName - The name of the event to register the callback for
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*
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@ -133,54 +133,49 @@ class Rpc extends Wrapper {
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Utils.errorUnknownEnvironment(this.environment_)
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delete this.state_[eventName]
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mp.events.remove(eventName)
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}
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/**
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* Calls a client-side event from server or browser
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* Calls a client-side event from browser or server. Use 'call' to call client from client
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*
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* @template Arguments - An array of argument types to be passed to the client event
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* @template EventName - A string representing the client event name or union of names
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* @template Return - The type of the value returned by the client event
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* @template EventName - A string or union representing the client event name
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*
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* @param {EventName} eventName - The name of the client event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the client event
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* @returns {Promise<Return>} A promise resolving to the return value of the client event
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* @returns {void}
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*
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* @example
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* // Calls an event on client without specifying a player
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* callClient<[], string, object>('onDataRequest').then(response => {
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* console.log(`Received: ${response}`) // ^ object
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* })
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* // Calls an event on a client without specifying a player
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* callClient<[], string, object>('onDataRequest')
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*/
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public async callClient<
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public callClient<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(eventName: EventName, args?: Arguments): Promise<Return>
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>(eventName: EventName, args?: Arguments): void
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/**
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* Calls a client-side event from server or browser
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* Calls a client-side event from server or server. Use 'call' to call client from client
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*
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* @template Arguments - An array of argument types to be passed to the client event
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* @template EventName - A string representing the client event name or union of names
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* @template Return - The type of the value returned by the client event
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* @template EventName - A string or union representing the client event name
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*
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* @param {PlayerMp} player - The player for whom the client event is called
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* @param {EventName} eventName - The name of the client event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the client event
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* @returns {Promise<Return>} A promise resolving to the return value of the client event
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* @returns {void} A promise resolving to the return value of the client event
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*
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* @example
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* // Calls an event on client for a specific player
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* callClient<[string, number], string, boolean>(player, 'onPlayerAction', ['jump', 2]).then(result => {
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* console.log(`Action success: ${result}`) // ^ boolean
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* })
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* // Calls an event on a client for a specific player
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* callClient<[string, number], string, boolean>(player, 'onPlayerAction', ['jump', 2])
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*/
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public async callClient<
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public callClient<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(player: PlayerMp, eventName: EventName, args?: Arguments): Promise<Return>
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public async callClient(
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>(player: PlayerMp, eventName: EventName, args?: Arguments): void
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public callClient(
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playerOrEventName: PlayerMp | string,
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eventNameOrArgs?: string | unknown[],
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args?: unknown[],
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@ -202,10 +197,7 @@ class Rpc extends Wrapper {
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if (this.environment_ === Environment.CLIENT) {
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// client
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return await this.call(
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playerOrEventName as string,
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args as unknown[],
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)
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this.call(playerOrEventName as string, args as unknown[])
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}
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// server
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@ -227,7 +219,6 @@ class Rpc extends Wrapper {
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const dataRaw = Utils.prepareTransfer(state)
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playerOrEventName.call(Events.LOCAL_EVENT_LISTENER, [dataRaw])
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return (await this.responseHandler(state.uuid)).data
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}
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// browser
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@ -249,7 +240,6 @@ class Rpc extends Wrapper {
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const dataRaw = Utils.prepareTransfer(state)
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mp.trigger(Events.LOCAL_EVENT_LISTENER, dataRaw)
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return (await this.responseHandler(state.uuid)).data
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}
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function _is1StParamPlayer(x: unknown): x is PlayerMp {
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@ -262,10 +252,201 @@ class Rpc extends Wrapper {
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}
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/**
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* Calls a server-side event from browser or client
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* Calls an asynchronous client-side event from server or browser, expecting a response. Use 'callAsync' to call client from client
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*
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* @template Arguments - An array of argument types to be passed to the client event
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* @template EventName - A string or union representing the client event name
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* @template Return - The type of the value returned by the client event
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*
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* @param {EventName} eventName - The name of the client event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the client event
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* @returns {Promise<Return>} A promise resolving to the return value of the client event
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*
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* @example
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* // Calls an event on a client without specifying a player
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* callClient<[], string, object>('onDataRequest').then(response => {
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* console.log(`Received: ${response}`) // ^ object
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* })
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*/
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public async callClientAsync<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(eventName: EventName, args?: Arguments): Promise<Return>
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/**
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* Calls an asynchronous client-side event from server or browser, expecting a response. Use 'callAsync' to call client from client
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*
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* @template Arguments - An array of argument types to be passed to the client event
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* @template EventName - A string or union representing the client event name
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* @template Return - The type of the value returned by the client event
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*
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* @param {PlayerMp} player - The player for whom the client event is called
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* @param {EventName} eventName - The name of the client event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the client event
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* @returns {Promise<Return>} A promise resolving to the return value of the client event
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*
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* @example
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* // Calls an event on a client for a specific player
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* callClient<[string, number], string, boolean>(player, 'onPlayerAction', ['jump', 2]).then(result => {
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* console.log(`Action success: ${result}`) // ^ boolean
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* })
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*/
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public async callClientAsync<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(player: PlayerMp, eventName: EventName, args?: Arguments): Promise<Return>
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public async callClientAsync(
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playerOrEventName: PlayerMp | string,
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eventNameOrArgs?: string | unknown[],
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args?: unknown[],
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) {
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if (_is1StParamPlayer(playerOrEventName)) {
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this.log(
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'callClientAsync',
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eventNameOrArgs as string,
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playerOrEventName,
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eventNameOrArgs,
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args,
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)
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} else {
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this.log(
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'callClientAsync',
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playerOrEventName as string,
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eventNameOrArgs,
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)
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}
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if (this.forceBrowserDevMode_) return
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Utils.errorUnknownEnvironment(this.environment_)
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if (this.environment_ === Environment.CLIENT) {
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// client
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return await this.callAsync(
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playerOrEventName as string,
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args as unknown[],
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)
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}
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// server
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if (
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this.environment_ === Environment.SERVER &&
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_is1StParamPlayer(playerOrEventName) &&
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_is2NdParamEventName(eventNameOrArgs)
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) {
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let state: RPCState = {
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uuid: Utils.generateUUID(),
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eventName: eventNameOrArgs,
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calledTo: Environment.CLIENT,
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calledFrom: this.environment_,
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knownError: undefined,
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data: args as unknown[],
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type: RPCEventType.EVENT,
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}
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const dataRaw = Utils.prepareTransfer(state)
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playerOrEventName.call(Events.LOCAL_EVENT_LISTENER, [dataRaw])
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return await this.responseHandler(state.uuid)
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.then(r => r.data)
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.catch((e: string) => {
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state.knownError = e
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return this.triggerError_(state)
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})
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}
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// browser
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if (
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this.environment_ === Environment.BROWSER &&
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!_is1StParamPlayer(playerOrEventName) &&
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!_is2NdParamEventName(eventNameOrArgs)
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) {
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const state: RPCState = {
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uuid: Utils.generateUUID(),
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eventName: playerOrEventName,
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calledTo: Environment.CLIENT,
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calledFrom: this.environment_,
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knownError: undefined,
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data: eventNameOrArgs,
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type: RPCEventType.EVENT,
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}
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const dataRaw = Utils.prepareTransfer(state)
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mp.trigger(Events.LOCAL_EVENT_LISTENER, dataRaw)
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return await this.responseHandler(state.uuid)
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.then(r => r.data)
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.catch((e: string) => {
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state.knownError = e
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return this.triggerError_(state)
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})
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}
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function _is1StParamPlayer(x: unknown): x is PlayerMp {
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return typeof x === 'object'
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}
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function _is2NdParamEventName(x: unknown): x is string {
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return typeof x === 'string'
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}
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}
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/**
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* Calls a server-side event from browser or client. Use 'call' to call server from server
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*
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* @template Arguments - An array of argument types to be passed to the server event
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* @template EventName - A string representing the server event name or union of names
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* @template EventName - A string or union representing the server event name
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*
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* @param {EventName} eventName - The name of the server event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the server event
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* @returns {void}
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*
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* @example
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* // Calls an event on a server
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* callServer<[], string, object>('onDataRequest')
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*/
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public callServer<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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>(eventName: EventName, args?: Arguments): void {
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this.log('callServer', eventName, args)
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if (this.forceBrowserDevMode_) return
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Utils.errorUnknownEnvironment(this.environment_)
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const state: RPCState = {
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uuid: Utils.generateUUID(),
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eventName,
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calledTo: Environment.SERVER,
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calledFrom: this.environment_,
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knownError: undefined,
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data: args,
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type: RPCEventType.EVENT,
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}
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const dataRaw = Utils.prepareTransfer(state)
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switch (this.environment_) {
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case Environment.SERVER:
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this.callSelf(state)
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break
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case Environment.CLIENT:
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mp.events.callRemote(Events.LOCAL_EVENT_LISTENER, dataRaw)
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break
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case Environment.BROWSER:
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mp.trigger(Events.LOCAL_EVENT_LISTENER, dataRaw)
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break
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}
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}
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/**
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* Calls an asynchronous server-side event from browser or client, expecting a response. Use 'callAsync' to call server from server
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*
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* @template Arguments - An array of argument types to be passed to the server event
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* @template EventName - A string or union representing the server event name
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* @template Return - The type of the value returned by the server event
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*
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* @param {EventName} eventName - The name of the server event to be called
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@ -273,17 +454,17 @@ class Rpc extends Wrapper {
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* @returns {Promise<Return>} A promise resolving to the return value of the server event
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*
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* @example
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* // Calls an event on server
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* // Calls an event on a server
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* callServer<[], string, object>('onDataRequest').then(response => {
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* console.log(`Received: ${response}`) // ^ object
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* })
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*/
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public async callServer<
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public async callServerAsync<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(eventName: EventName, args?: Arguments): Promise<Return> {
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this.log('callServer', eventName, args)
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this.log('callServerAsync', eventName, args)
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if (this.forceBrowserDevMode_)
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return undefined as unknown as Promise<Return>
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Utils.errorUnknownEnvironment(this.environment_)
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@ -302,7 +483,7 @@ class Rpc extends Wrapper {
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switch (this.environment_) {
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case Environment.SERVER:
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return this.callSelf(state)
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return this.callSelfAsync(state)
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case Environment.CLIENT:
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mp.events.callRemote(Events.LOCAL_EVENT_LISTENER, dataRaw)
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@ -313,14 +494,124 @@ class Rpc extends Wrapper {
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break
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}
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return (await this.responseHandler(state.uuid)).data
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return await this.responseHandler(state.uuid)
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.then(r => r.data)
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.catch((e: string) => {
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state.knownError = e
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return this.triggerError_(state)
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})
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}
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/**
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* Calls a browser-side event from server or client
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* Calls a browser-side event from client or server. Use 'call' to call browser from browser
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*
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* @template Arguments - An array of argument types to be passed to the browser event
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* @template EventName - A string or union representing the browser event name
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*
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* @param {EventName} eventName - The name of the browser event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the browser event
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* @returns {void}
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*
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* @example
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* // Calls an event on a browser without specifying a player
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* callBrowser<[], string, object>('onDataRequest')
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*/
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public callBrowser<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(eventName: EventName, args?: Arguments): void
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/**
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* Calls a browser-side event from client or server. Use 'call' to call browser from browser
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*
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* @template Arguments - An array of argument types to be passed to the browser event
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* @template EventName - A string representing the browser event name or union of names
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*
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* @param {PlayerMp} player - The player for whom the browser event is called
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* @param {EventName} eventName - The name of the browser event to be called
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* @param {Arguments} [args] - Optional arguments to pass to the browser event
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* @returns {void}
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*
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* @example
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* // Calls an event on a browser for a specific player
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* callBrowser<[string, number], string, boolean>(player, 'onPlayerAction', ['jump', 2])
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*/
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public callBrowser<
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Arguments extends unknown[] = unknown[],
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EventName extends string = string,
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Return = unknown,
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>(player: PlayerMp, eventName: EventName, args?: Arguments): void
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public callBrowser(
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playerOrEventName: PlayerMp | string,
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eventNameOrArgs?: string | unknown[],
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args?: unknown[],
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) {
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if (_is1StParamPlayer(playerOrEventName)) {
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this.log(
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'callBrowser',
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eventNameOrArgs as string,
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playerOrEventName,
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eventNameOrArgs,
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args,
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)
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} else {
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this.log(
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'callBrowser',
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playerOrEventName as string,
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eventNameOrArgs,
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)
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}
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if (this.forceBrowserDevMode_) return
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Utils.errorUnknownEnvironment(this.environment_)
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const state: RPCState = {
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uuid: Utils.generateUUID(),
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eventName: !_is1StParamPlayer(playerOrEventName)
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? playerOrEventName
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: _is2NdParamEventName(eventNameOrArgs)
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? eventNameOrArgs
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: '',
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calledTo: Environment.BROWSER,
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calledFrom: this.environment_,
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knownError: undefined,
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data: _is1StParamPlayer(playerOrEventName) ? args : eventNameOrArgs,
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type: RPCEventType.EVENT,
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}
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const dataRaw = Utils.prepareTransfer(state)
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switch (this.environment_) {
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case Environment.BROWSER:
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this.callSelf(state)
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break
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case Environment.CLIENT:
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mp.events.callRemote(Events.LOCAL_EVENT_LISTENER, dataRaw)
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break
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case Environment.SERVER:
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;(playerOrEventName as PlayerMp).call(
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Events.LOCAL_EVENT_LISTENER,
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[dataRaw],
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)
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break
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}
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function _is1StParamPlayer(x: unknown): x is PlayerMp {
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return typeof x === 'object'
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}
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function _is2NdParamEventName(x: unknown): x is string {
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return typeof x === 'string'
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}
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}
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|
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/**
|
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* Calls an asynchronous browser-side event from client or server, expecting response. Use 'callAsync' to call browser from browser
|
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*
|
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* @template Arguments - An array of argument types to be passed to the browser event
|
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* @template EventName - A string or union representing the browser event name
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* @template Return - The type of the value returned by the browser event
|
||||
*
|
||||
* @param {EventName} eventName - The name of the browser event to be called
|
||||
@ -328,18 +619,18 @@ class Rpc extends Wrapper {
|
||||
* @returns {Promise<Return>} A promise resolving to the return value of the browser event
|
||||
*
|
||||
* @example
|
||||
* // Calls an event on browser without specifying a player
|
||||
* // Calls an event on a browser without specifying a player
|
||||
* callBrowser<[], string, object>('onDataRequest').then(response => {
|
||||
* console.log(`Received: ${response}`) // ^ object
|
||||
* })
|
||||
*/
|
||||
public async callBrowser<
|
||||
public async callBrowserAsync<
|
||||
Arguments extends unknown[] = unknown[],
|
||||
EventName extends string = string,
|
||||
Return = unknown,
|
||||
>(eventName: EventName, args?: Arguments): Promise<Return>
|
||||
/**
|
||||
* Calls a browser-side event from server or client
|
||||
* Calls an asynchronous browser-side event from client or server, expecting response. Use 'callAsync' to call browser from browser
|
||||
*
|
||||
* @template Arguments - An array of argument types to be passed to the browser event
|
||||
* @template EventName - A string representing the browser event name or union of names
|
||||
@ -351,24 +642,24 @@ class Rpc extends Wrapper {
|
||||
* @returns {Promise<Return>} A promise resolving to the return value of the browser event
|
||||
*
|
||||
* @example
|
||||
* // Calls an event on a browser for a specific player
|
||||
* // Calls an asynchronous event on a browser for a specific player
|
||||
* callBrowser<[string, number], string, boolean>(player, 'onPlayerAction', ['jump', 2]).then(result => {
|
||||
* console.log(`Action success: ${result}`) // ^ boolean
|
||||
* })
|
||||
*/
|
||||
public async callBrowser<
|
||||
public async callBrowserAsync<
|
||||
Arguments extends unknown[] = unknown[],
|
||||
EventName extends string = string,
|
||||
Return = unknown,
|
||||
>(player: PlayerMp, eventName: EventName, args?: Arguments): Promise<Return>
|
||||
public async callBrowser(
|
||||
public async callBrowserAsync(
|
||||
playerOrEventName: PlayerMp | string,
|
||||
eventNameOrArgs?: string | unknown[],
|
||||
args?: unknown[],
|
||||
) {
|
||||
if (_is1StParamPlayer(playerOrEventName)) {
|
||||
this.log(
|
||||
'DEV callClient',
|
||||
'callBrowserAsync',
|
||||
eventNameOrArgs as string,
|
||||
playerOrEventName,
|
||||
eventNameOrArgs,
|
||||
@ -376,7 +667,7 @@ class Rpc extends Wrapper {
|
||||
)
|
||||
} else {
|
||||
this.log(
|
||||
'DEV callClient',
|
||||
'callBrowserAsync',
|
||||
playerOrEventName as string,
|
||||
eventNameOrArgs,
|
||||
)
|
||||
@ -417,7 +708,12 @@ class Rpc extends Wrapper {
|
||||
break
|
||||
}
|
||||
|
||||
return (await this.responseHandler(state.uuid)).data
|
||||
return await this.responseHandler(state.uuid)
|
||||
.then(r => r.data)
|
||||
.catch((e: string) => {
|
||||
state.knownError = e
|
||||
return this.triggerError_(state)
|
||||
})
|
||||
|
||||
function _is1StParamPlayer(x: unknown): x is PlayerMp {
|
||||
return typeof x === 'object'
|
||||
@ -432,7 +728,43 @@ class Rpc extends Wrapper {
|
||||
* Calls an event in current environment
|
||||
*
|
||||
* @template Arguments - An array of argument types to be passed to the event
|
||||
* @template EventName - A string representing the event name or union of names
|
||||
* @template EventName - A string or union representing the event name
|
||||
*
|
||||
* @param {EventName} eventName - The name of the event to be called
|
||||
* @param {Arguments} [args] - Optional arguments to pass to the event
|
||||
* @returns {void}
|
||||
*
|
||||
* @example
|
||||
* // Calls an event in current environment
|
||||
* call<[], string>('getSomething')
|
||||
*/
|
||||
public call<
|
||||
Arguments extends unknown[] = unknown[],
|
||||
EventName extends string = string,
|
||||
Return = unknown,
|
||||
>(eventName: EventName, args?: Arguments): void {
|
||||
this.log('call', eventName, args)
|
||||
if (this.forceBrowserDevMode_) return
|
||||
Utils.errorUnknownEnvironment(this.environment_)
|
||||
|
||||
const state: RPCState = {
|
||||
uuid: Utils.generateUUID(),
|
||||
eventName,
|
||||
calledTo: this.environment_,
|
||||
calledFrom: this.environment_,
|
||||
knownError: undefined,
|
||||
data: args,
|
||||
type: RPCEventType.EVENT,
|
||||
}
|
||||
|
||||
this.callSelf(state)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls an asynchronous event in current environment, expecting a response
|
||||
*
|
||||
* @template Arguments - An array of argument types to be passed to the event
|
||||
* @template EventName - A string or union representing the event name
|
||||
* @template Return - The type of the value returned by the event
|
||||
*
|
||||
* @param {EventName} eventName - The name of the event to be called
|
||||
@ -445,12 +777,12 @@ class Rpc extends Wrapper {
|
||||
* console.log(`Received: ${response}`) // ^ number
|
||||
* })
|
||||
*/
|
||||
public async call<
|
||||
public async callAsync<
|
||||
Arguments extends unknown[] = unknown[],
|
||||
EventName extends string = string,
|
||||
Return = unknown,
|
||||
>(eventName: EventName, args?: Arguments): Promise<Return> {
|
||||
this.log('call', eventName, args)
|
||||
this.log('callAsync', eventName, args)
|
||||
if (this.forceBrowserDevMode_)
|
||||
return undefined as unknown as Promise<Return>
|
||||
Utils.errorUnknownEnvironment(this.environment_)
|
||||
@ -465,13 +797,27 @@ class Rpc extends Wrapper {
|
||||
type: RPCEventType.EVENT,
|
||||
}
|
||||
|
||||
return await this.callSelf<Return>(state)
|
||||
return await this.callSelfAsync<Return>(state)
|
||||
}
|
||||
|
||||
/**
|
||||
* redirects an event in cases of it calling its own environment
|
||||
*/
|
||||
private async callSelf<Return = unknown>(state: RPCState): Promise<Return> {
|
||||
private callSelf(state: RPCState): void {
|
||||
state = this.verifyEvent_(state)
|
||||
if (state.knownError) {
|
||||
this.triggerError_(state, state.knownError)
|
||||
}
|
||||
|
||||
this.state_[state.eventName](...state.data)
|
||||
}
|
||||
|
||||
/**
|
||||
* redirects an asynchronous event in cases of it calling its own environment
|
||||
*/
|
||||
private async callSelfAsync<Return = unknown>(
|
||||
state: RPCState,
|
||||
): Promise<Return> {
|
||||
state = this.verifyEvent_(state)
|
||||
if (state.knownError) {
|
||||
this.triggerError_(state, state.knownError)
|
||||
|
Loading…
Reference in New Issue
Block a user