upd | new rpc tests
This commit is contained in:
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676ebbe827
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de6dbae3a8
5
rpc/src-old/events.ts
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5
rpc/src-old/events.ts
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@ -0,0 +1,5 @@
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export const EVENT_LISTENER = '__rpc:listener'
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export const EVENT_RESPONSE = '__rpc:response'
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export const CEF_EVENT_LISTENER = '__rpc:cef_listener'
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export const CLIENT_ROUTER_LISTENER = '__rpc:clientRouter'
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76
rpc/src-old/index.ts
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76
rpc/src-old/index.ts
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@ -0,0 +1,76 @@
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import { Environment, utils } from './utils'
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import { EVENT_LISTENER } from './events'
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import { client } from './modules/client'
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import { server } from './modules/server'
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import { cef } from './modules/cef'
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const environment = utils.getEnvironment()
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const state = environment === Environment.CEF ? window : global
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class rpc {
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constructor() {
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if (environment === Environment.UNKNOWN) return
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mp.events.add(EVENT_LISTENER, async (player: any, request: string) => {
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switch (environment) {
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case Environment.SERVER:
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await server.listenEvent(player, request)
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break
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case Environment.CLIENT:
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request = player
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await client.listenEvent(request)
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break
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case Environment.CEF:
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request = player
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await cef
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}
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})
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}
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public register<Callback extends any[] = unknown[], Return = unknown>(
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eventName: string,
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cb: (...args: Callback) => Return,
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) {
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if (environment === Environment.UNKNOWN) return
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state[eventName] = cb
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}
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public async callClient<Args extends any[] = unknown[], Return = unknown>(
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player: any,
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eventName: string,
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...args: Args
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): Promise<Return | unknown> {
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if (environment === Environment.UNKNOWN) return
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if (environment === Environment.SERVER) {
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return client.executeClient(player, eventName, args)
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}
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}
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public async callServer<Args extends any[] = unknown[], Return = unknown>(
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eventName: string,
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...args: Args
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): Promise<Return | unknown> {
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switch (environment) {
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case Environment.UNKNOWN:
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return
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case Environment.SERVER:
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return
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case Environment.CEF:
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return client
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case Environment.CLIENT:
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return server.executeServer(eventName, args)
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}
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}
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}
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const testRpc = new rpc()
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export { testRpc }
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63
rpc/src-old/utils.ts
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63
rpc/src-old/utils.ts
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@ -0,0 +1,63 @@
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import { EVENT_RESPONSE } from './events'
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export enum Environment {
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CEF = 'CEF',
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CLIENT = 'CLIENT',
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SERVER = 'SERVER',
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UNKNOWN = 'UNKNOWN',
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}
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export enum Errors {
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EVENT_NOT_REGISTERED = 'Event not registered',
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}
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export type RPCState = {
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eventName: string
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uuid: string
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knownError?: string
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data?: any
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calledFrom: Environment
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calledTo: Environment
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}
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class Utils {
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public getEnvironment(): Environment {
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if (mp.joaat) return Environment.SERVER
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if (mp.game && mp.game.joaat) return Environment.CLIENT
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if ('mp' in window) return Environment.CEF
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return Environment.UNKNOWN
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}
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public prepareForExecute(data: string): RPCState {
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return JSON.parse(data)
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}
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public prepareForTransfer(data: RPCState): string {
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return JSON.stringify(data)
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}
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public generateUUID(): string {
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let uuid = '',
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random
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for (let i = 0; i < 32; i++) {
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random = (Math.random() * 16) | 0
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if (i === 8 || i === 12 || i === 16 || i === 20) {
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uuid += '-'
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}
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uuid += (
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i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random
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).toString(16)
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}
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return uuid
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}
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public generateResponseEventName(uuid: string): string {
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return `${EVENT_RESPONSE}_${uuid}`
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}
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}
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export const utils = new Utils()
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44
rpc/src/client.ts
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44
rpc/src/client.ts
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@ -0,0 +1,44 @@
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import { utils } from './utils'
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import type { RPCData } from './types'
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export class Client {
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public async listen(data: string) {
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const parsedData = utils.parseData(data)
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await this.transferTo(parsedData)
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}
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private transferTo(data: RPCData) {
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switch (data.to) {
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case utils.environment.CLIENT:
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return this.executeLocal(data)
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case utils.environment.CEF:
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// todo transfer to cef
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case utils.environment.SERVER:
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// todo transfer to server
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}
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}
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private async executeLocal(data: RPCData) {
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const state =
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utils.getEnvironment() === utils.environment.CEF
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? window.rpcEvents
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: global.rpcEvents
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const fnResponse = await state[data.eventName](...data.data)
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const response = {
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data: fnResponse,
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...data,
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}
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this.sendResponseToServer(response)
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}
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private sendResponseToServer(data: RPCData) {
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const eventName = utils.generateResponseEventName(data.uuid)
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const prepareForTransfer = utils.stringifyData(data)
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mp.events.callRemote(eventName, prepareForTransfer)
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}
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}
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export const client = new Client()
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export const EVENT_LISTENER = '__rpc:listener'
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export const EVENT_RESPONSE = '__rpc:response'
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export const CEF_EVENT_LISTENER = '__rpc:cef_listener'
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export const RPC_LISTENER = 'rpc::listener'
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export const CLIENT_ROUTER_LISTENER = '__rpc:clientRouter'
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export const CLIENT_ROUTER_LISTENER = 'rpc::clientRouterListener'
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116
rpc/src/index.ts
116
rpc/src/index.ts
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import { RPC_LISTENER } from './events'
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import { Environment, utils } from './utils'
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import { EVENT_LISTENER } from './events'
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import { client } from './modules/client'
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import { server } from './modules/server'
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import { cef } from './modules/cef'
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import { client } from './client'
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import { server } from './server'
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import type { RPCData } from './types.ts'
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const environment = utils.getEnvironment()
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class FrameworkRpc {
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private readonly _environment: Environment
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private readonly _environmentGlobal: Record<string, Function>
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const state = environment === Environment.CEF ? window : global
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class rpc {
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constructor() {
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if (environment === Environment.UNKNOWN) return
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this._environment = utils.getEnvironment()
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this._environmentGlobal =
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utils.getEnvironment() === utils.environment.CEF
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? window.rpcEvents
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: global.rpcEvents
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mp.events.add(EVENT_LISTENER, async (player: any, request: string) => {
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switch (environment) {
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case Environment.SERVER:
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await server.listenEvent(player, request)
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break
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mp.events.add(RPC_LISTENER, async (player: any, data: string) => {
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switch (this._environment) {
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case utils.environment.UNKNOWN:
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return
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case Environment.CLIENT:
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request = player
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case utils.environment.CLIENT:
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player = data
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return client.listen(player)
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await client.listenEvent(request)
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break
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case utils.environment.SERVER:
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return server.listen(player, data)
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case Environment.CEF:
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request = player
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await cef
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case utils.environment.CEF:
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}
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})
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}
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public register<Callback extends any[] = unknown[], Return = unknown>(
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public register<Args extends any[] = unknown[], Return = unknown>(
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eventName: string,
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cb: (...args: Callback) => Return,
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cb: (...args: Args) => Return,
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) {
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if (environment === Environment.UNKNOWN) return
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state[eventName] = cb
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if (this._environment === utils.environment.UNKNOWN) return
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this._environmentGlobal[eventName] = cb
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}
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public async callClient<Args extends any[] = unknown[], Return = unknown>(
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public callClient<Args extends any[] = unknown[], Return = unknown>(
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player: any,
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eventName: string,
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...args: Args
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): Promise<Return | unknown> {
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if (environment === Environment.UNKNOWN) return
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if (environment === Environment.SERVER) {
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return client.executeClient(player, eventName, args)
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}
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return new Promise((resolve, _reject) => {
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const uuid = utils.generateUUID()
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const data: RPCData = {
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uuid,
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eventName,
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from: this._environment,
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to: utils.environment.CLIENT,
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data: args,
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}
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player.call(RPC_LISTENER, [utils.stringifyData(data)])
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const responseEventName = utils.generateResponseEventName(uuid)
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const handler = (_player: any, data: string) => {
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resolve(utils.parseData(data).data)
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mp.events.remove(responseEventName)
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}
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mp.events.add(responseEventName, handler)
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})
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}
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public async callServer<Args extends any[] = unknown[], Return = unknown>(
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public callServer<Args extends any[] = unknown[], Return = unknown>(
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eventName: string,
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...args: Args
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): Promise<Return | unknown> {
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switch (environment) {
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case Environment.UNKNOWN:
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return
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return new Promise((resolve, _reject) => {
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const uuid = utils.generateUUID()
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case Environment.SERVER:
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return
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const data: RPCData = {
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uuid,
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eventName,
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from: this._environment,
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to: utils.environment.CLIENT,
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data: args,
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}
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case Environment.CEF:
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return client
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mp.events.callRemote(RPC_LISTENER, utils.stringifyData(data))
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case Environment.CLIENT:
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return server.executeServer(eventName, args)
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}
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const responseEventName = utils.generateResponseEventName(uuid)
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const handler = (_player: any, data: string) => {
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resolve(utils.parseData(data).data)
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mp.events.remove(responseEventName)
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}
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mp.events.add(responseEventName, handler)
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})
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}
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}
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const testRpc = new rpc()
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export { testRpc }
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const rpc = new FrameworkRpc()
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export { rpc }
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33
rpc/src/server.ts
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33
rpc/src/server.ts
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@ -0,0 +1,33 @@
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import { utils } from './utils'
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import type { RPCData } from './types'
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export class Server {
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public async listen(player: any, data: string) {
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const parsedData = utils.parseData(data)
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await this.executeLocal(player, parsedData)
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}
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private async executeLocal(player: any, data: RPCData) {
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const state =
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utils.getEnvironment() === utils.environment.CEF
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? window.rpcEvents
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: global.rpcEvents
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const fnResponse = await state[data.eventName](...data.data)
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const response = {
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data: fnResponse,
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...data,
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}
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this.sendResponseToClient(player, response)
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}
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private sendResponseToClient(player: any, data: RPCData) {
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const eventName = utils.generateResponseEventName(data.uuid)
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const prepareForTransfer = utils.stringifyData(data)
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player.call(eventName, prepareForTransfer)
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}
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}
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export const server = new Server()
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9
rpc/src/types.ts
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9
rpc/src/types.ts
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import { Environment } from './utils'
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export type RPCData = {
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data?: any
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from: Environment
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to: Environment
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eventName: string
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uuid: string
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}
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@ -1,4 +1,5 @@
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import { EVENT_RESPONSE } from './events'
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import type { RPCData } from './types'
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import { RPC_LISTENER } from './events'
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export enum Environment {
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CEF = 'CEF',
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@ -7,57 +8,35 @@ export enum Environment {
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UNKNOWN = 'UNKNOWN',
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}
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export enum Errors {
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EVENT_NOT_REGISTERED = 'Event not registered',
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function generateUUID(): string {
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let uuid = '',
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random
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for (let i = 0; i < 32; i++) {
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random = (Math.random() * 16) | 0
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if (i === 8 || i === 12 || i === 16 || i === 20) {
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uuid += '-'
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}
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uuid += (i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random).toString(
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16,
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)
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}
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return uuid
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}
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export type RPCState = {
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eventName: string
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uuid: string
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knownError?: string
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data?: any
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calledFrom: Environment
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calledTo: Environment
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}
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class Utils {
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public getEnvironment(): Environment {
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export const utils = {
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environment: Environment,
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getEnvironment: () => {
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if (mp.joaat) return Environment.SERVER
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if (mp.game && mp.game.joaat) return Environment.CLIENT
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if ('mp' in window) return Environment.CEF
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return Environment.UNKNOWN
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}
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public prepareForExecute(data: string): RPCState {
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return JSON.parse(data)
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}
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public prepareForTransfer(data: RPCState): string {
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return JSON.stringify(data)
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}
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public generateUUID(): string {
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let uuid = '',
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random
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for (let i = 0; i < 32; i++) {
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random = (Math.random() * 16) | 0
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if (i === 8 || i === 12 || i === 16 || i === 20) {
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uuid += '-'
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}
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uuid += (
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i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random
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).toString(16)
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}
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return uuid
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}
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public generateResponseEventName(uuid: string): string {
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return `${EVENT_RESPONSE}_${uuid}`
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}
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},
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parseData: (data: string): RPCData => JSON.parse(data),
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stringifyData: (data: RPCData): string => JSON.stringify(data),
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generateResponseEventName: (uuid: string) => `${RPC_LISTENER}_${uuid}`,
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generateUUID,
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}
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export const utils = new Utils()
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"strict": true,
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"forceConsistentCasingInFileNames": true,
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"noImplicitAny": true
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"noImplicitAny": true,
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},
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"include": [
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"src/**/*"
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"src/**/*",
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"./types.d.ts"
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],
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"exclude": [
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"node_modules"
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13
rpc/types.d.ts
vendored
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13
rpc/types.d.ts
vendored
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declare const mp: any
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declare const console: any
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declare const setTimeout: (fn: Function, time: number) => number
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declare const clearTimeout: (id: number) => void
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declare const global: {
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rpcEvents: Record<string, (...args: any[]) => unknown>
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}
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declare const window: {
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rpcEvents: Record<string, (...args: any[]) => unknown>
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}
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