Rpc integration + type fixes #3

Merged
rilaxik merged 26 commits from dev into master 2024-10-28 12:13:19 +00:00
16 changed files with 347 additions and 98 deletions
Showing only changes of commit de6dbae3a8 - Show all commits

5
rpc/src-old/events.ts Normal file
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export const EVENT_LISTENER = '__rpc:listener'
export const EVENT_RESPONSE = '__rpc:response'
export const CEF_EVENT_LISTENER = '__rpc:cef_listener'
export const CLIENT_ROUTER_LISTENER = '__rpc:clientRouter'

76
rpc/src-old/index.ts Normal file
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import { Environment, utils } from './utils'
import { EVENT_LISTENER } from './events'
import { client } from './modules/client'
import { server } from './modules/server'
import { cef } from './modules/cef'
const environment = utils.getEnvironment()
const state = environment === Environment.CEF ? window : global
class rpc {
constructor() {
if (environment === Environment.UNKNOWN) return
mp.events.add(EVENT_LISTENER, async (player: any, request: string) => {
switch (environment) {
case Environment.SERVER:
await server.listenEvent(player, request)
break
case Environment.CLIENT:
request = player
await client.listenEvent(request)
break
case Environment.CEF:
request = player
await cef
}
})
}
public register<Callback extends any[] = unknown[], Return = unknown>(
eventName: string,
cb: (...args: Callback) => Return,
) {
if (environment === Environment.UNKNOWN) return
state[eventName] = cb
}
public async callClient<Args extends any[] = unknown[], Return = unknown>(
player: any,
eventName: string,
...args: Args
): Promise<Return | unknown> {
if (environment === Environment.UNKNOWN) return
if (environment === Environment.SERVER) {
return client.executeClient(player, eventName, args)
}
}
public async callServer<Args extends any[] = unknown[], Return = unknown>(
eventName: string,
...args: Args
): Promise<Return | unknown> {
switch (environment) {
case Environment.UNKNOWN:
return
case Environment.SERVER:
return
case Environment.CEF:
return client
case Environment.CLIENT:
return server.executeServer(eventName, args)
}
}
}
const testRpc = new rpc()
export { testRpc }

63
rpc/src-old/utils.ts Normal file
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import { EVENT_RESPONSE } from './events'
export enum Environment {
CEF = 'CEF',
CLIENT = 'CLIENT',
SERVER = 'SERVER',
UNKNOWN = 'UNKNOWN',
}
export enum Errors {
EVENT_NOT_REGISTERED = 'Event not registered',
}
export type RPCState = {
eventName: string
uuid: string
knownError?: string
data?: any
calledFrom: Environment
calledTo: Environment
}
class Utils {
public getEnvironment(): Environment {
if (mp.joaat) return Environment.SERVER
if (mp.game && mp.game.joaat) return Environment.CLIENT
if ('mp' in window) return Environment.CEF
return Environment.UNKNOWN
}
public prepareForExecute(data: string): RPCState {
return JSON.parse(data)
}
public prepareForTransfer(data: RPCState): string {
return JSON.stringify(data)
}
public generateUUID(): string {
let uuid = '',
random
for (let i = 0; i < 32; i++) {
random = (Math.random() * 16) | 0
if (i === 8 || i === 12 || i === 16 || i === 20) {
uuid += '-'
}
uuid += (
i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random
).toString(16)
}
return uuid
}
public generateResponseEventName(uuid: string): string {
return `${EVENT_RESPONSE}_${uuid}`
}
}
export const utils = new Utils()

44
rpc/src/client.ts Normal file
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import { utils } from './utils'
import type { RPCData } from './types'
export class Client {
public async listen(data: string) {
const parsedData = utils.parseData(data)
await this.transferTo(parsedData)
}
private transferTo(data: RPCData) {
switch (data.to) {
case utils.environment.CLIENT:
return this.executeLocal(data)
case utils.environment.CEF:
// todo transfer to cef
case utils.environment.SERVER:
// todo transfer to server
}
}
private async executeLocal(data: RPCData) {
const state =
utils.getEnvironment() === utils.environment.CEF
? window.rpcEvents
: global.rpcEvents
const fnResponse = await state[data.eventName](...data.data)
const response = {
data: fnResponse,
...data,
}
this.sendResponseToServer(response)
}
private sendResponseToServer(data: RPCData) {
const eventName = utils.generateResponseEventName(data.uuid)
const prepareForTransfer = utils.stringifyData(data)
mp.events.callRemote(eventName, prepareForTransfer)
}
}
export const client = new Client()

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@ -1,5 +1,3 @@
export const EVENT_LISTENER = '__rpc:listener'
export const EVENT_RESPONSE = '__rpc:response'
export const CEF_EVENT_LISTENER = '__rpc:cef_listener'
export const RPC_LISTENER = 'rpc::listener'
export const CLIENT_ROUTER_LISTENER = '__rpc:clientRouter'
export const CLIENT_ROUTER_LISTENER = 'rpc::clientRouterListener'

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@ -1,76 +1,104 @@
import { RPC_LISTENER } from './events'
import { Environment, utils } from './utils'
import { EVENT_LISTENER } from './events'
import { client } from './modules/client'
import { server } from './modules/server'
import { cef } from './modules/cef'
import { client } from './client'
import { server } from './server'
import type { RPCData } from './types.ts'
const environment = utils.getEnvironment()
class FrameworkRpc {
private readonly _environment: Environment
private readonly _environmentGlobal: Record<string, Function>
const state = environment === Environment.CEF ? window : global
class rpc {
constructor() {
if (environment === Environment.UNKNOWN) return
this._environment = utils.getEnvironment()
this._environmentGlobal =
utils.getEnvironment() === utils.environment.CEF
? window.rpcEvents
: global.rpcEvents
mp.events.add(EVENT_LISTENER, async (player: any, request: string) => {
switch (environment) {
case Environment.SERVER:
await server.listenEvent(player, request)
break
mp.events.add(RPC_LISTENER, async (player: any, data: string) => {
switch (this._environment) {
case utils.environment.UNKNOWN:
return
case Environment.CLIENT:
request = player
case utils.environment.CLIENT:
player = data
return client.listen(player)
await client.listenEvent(request)
break
case utils.environment.SERVER:
return server.listen(player, data)
case Environment.CEF:
request = player
await cef
case utils.environment.CEF:
}
})
}
public register<Callback extends any[] = unknown[], Return = unknown>(
public register<Args extends any[] = unknown[], Return = unknown>(
eventName: string,
cb: (...args: Callback) => Return,
cb: (...args: Args) => Return,
) {
if (environment === Environment.UNKNOWN) return
state[eventName] = cb
if (this._environment === utils.environment.UNKNOWN) return
this._environmentGlobal[eventName] = cb
}
public async callClient<Args extends any[] = unknown[], Return = unknown>(
public callClient<Args extends any[] = unknown[], Return = unknown>(
player: any,
eventName: string,
...args: Args
): Promise<Return | unknown> {
if (environment === Environment.UNKNOWN) return
if (environment === Environment.SERVER) {
return client.executeClient(player, eventName, args)
}
return new Promise((resolve, _reject) => {
const uuid = utils.generateUUID()
const data: RPCData = {
uuid,
eventName,
from: this._environment,
to: utils.environment.CLIENT,
data: args,
}
player.call(RPC_LISTENER, [utils.stringifyData(data)])
const responseEventName = utils.generateResponseEventName(uuid)
const handler = (_player: any, data: string) => {
resolve(utils.parseData(data).data)
mp.events.remove(responseEventName)
}
mp.events.add(responseEventName, handler)
})
}
public async callServer<Args extends any[] = unknown[], Return = unknown>(
public callServer<Args extends any[] = unknown[], Return = unknown>(
eventName: string,
...args: Args
): Promise<Return | unknown> {
switch (environment) {
case Environment.UNKNOWN:
return
return new Promise((resolve, _reject) => {
const uuid = utils.generateUUID()
case Environment.SERVER:
return
const data: RPCData = {
uuid,
eventName,
from: this._environment,
to: utils.environment.CLIENT,
data: args,
}
case Environment.CEF:
return client
mp.events.callRemote(RPC_LISTENER, utils.stringifyData(data))
case Environment.CLIENT:
return server.executeServer(eventName, args)
}
const responseEventName = utils.generateResponseEventName(uuid)
const handler = (_player: any, data: string) => {
resolve(utils.parseData(data).data)
mp.events.remove(responseEventName)
}
mp.events.add(responseEventName, handler)
})
}
}
const testRpc = new rpc()
export { testRpc }
const rpc = new FrameworkRpc()
export { rpc }

33
rpc/src/server.ts Normal file
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import { utils } from './utils'
import type { RPCData } from './types'
export class Server {
public async listen(player: any, data: string) {
const parsedData = utils.parseData(data)
await this.executeLocal(player, parsedData)
}
private async executeLocal(player: any, data: RPCData) {
const state =
utils.getEnvironment() === utils.environment.CEF
? window.rpcEvents
: global.rpcEvents
const fnResponse = await state[data.eventName](...data.data)
const response = {
data: fnResponse,
...data,
}
this.sendResponseToClient(player, response)
}
private sendResponseToClient(player: any, data: RPCData) {
const eventName = utils.generateResponseEventName(data.uuid)
const prepareForTransfer = utils.stringifyData(data)
player.call(eventName, prepareForTransfer)
}
}
export const server = new Server()

9
rpc/src/types.ts Normal file
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import { Environment } from './utils'
export type RPCData = {
data?: any
from: Environment
to: Environment
eventName: string
uuid: string
}

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@ -1,4 +1,5 @@
import { EVENT_RESPONSE } from './events'
import type { RPCData } from './types'
import { RPC_LISTENER } from './events'
export enum Environment {
CEF = 'CEF',
@ -7,57 +8,35 @@ export enum Environment {
UNKNOWN = 'UNKNOWN',
}
export enum Errors {
EVENT_NOT_REGISTERED = 'Event not registered',
function generateUUID(): string {
let uuid = '',
random
for (let i = 0; i < 32; i++) {
random = (Math.random() * 16) | 0
if (i === 8 || i === 12 || i === 16 || i === 20) {
uuid += '-'
}
uuid += (i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random).toString(
16,
)
}
return uuid
}
export type RPCState = {
eventName: string
uuid: string
knownError?: string
data?: any
calledFrom: Environment
calledTo: Environment
}
class Utils {
public getEnvironment(): Environment {
export const utils = {
environment: Environment,
getEnvironment: () => {
if (mp.joaat) return Environment.SERVER
if (mp.game && mp.game.joaat) return Environment.CLIENT
if ('mp' in window) return Environment.CEF
return Environment.UNKNOWN
}
public prepareForExecute(data: string): RPCState {
return JSON.parse(data)
}
public prepareForTransfer(data: RPCState): string {
return JSON.stringify(data)
}
public generateUUID(): string {
let uuid = '',
random
for (let i = 0; i < 32; i++) {
random = (Math.random() * 16) | 0
if (i === 8 || i === 12 || i === 16 || i === 20) {
uuid += '-'
}
uuid += (
i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random
).toString(16)
}
return uuid
}
public generateResponseEventName(uuid: string): string {
return `${EVENT_RESPONSE}_${uuid}`
}
},
parseData: (data: string): RPCData => JSON.parse(data),
stringifyData: (data: RPCData): string => JSON.stringify(data),
generateResponseEventName: (uuid: string) => `${RPC_LISTENER}_${uuid}`,
generateUUID,
}
export const utils = new Utils()

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@ -13,10 +13,11 @@
"strict": true,
"forceConsistentCasingInFileNames": true,
"noImplicitAny": true
"noImplicitAny": true,
},
"include": [
"src/**/*"
"src/**/*",
"./types.d.ts"
],
"exclude": [
"node_modules"

13
rpc/types.d.ts vendored Normal file
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declare const mp: any
declare const console: any
declare const setTimeout: (fn: Function, time: number) => number
declare const clearTimeout: (id: number) => void
declare const global: {
rpcEvents: Record<string, (...args: any[]) => unknown>
}
declare const window: {
rpcEvents: Record<string, (...args: any[]) => unknown>
}