///
interface RageFW_ICustomClientEvent {
customClientEvent(arg1: string, arg2: number): boolean
}
type RageFW_ClientEvent = keyof RageFW_ICustomClientEvent | keyof IClientEvents
type RageFW_ClientEventArguments =
K extends keyof RageFW_ICustomClientEvent
? Parameters
: (K extends keyof IClientEvents ? ThisifyClientEvents[K] : never)[]
type RageFW_ClientEventReturn =
K extends keyof RageFW_ICustomClientEvent
? ReturnType
: never
declare class RageFW_Player {
declare triggerClient(
player: PlayerMp,
eventName: EventName,
...args: RageFW_ClientEventArguments
): Promise>
}