# Rage-FW-RPC is an all-in package with asynchronous RPC implementation for RageMP servers in JS/TS # Installation ``` shell npm i rage-fw-rpc ``` ```shell pnpm i rage-fw-rpc ``` ```shell yarn add rage-fw-rpc ``` Import installed package and initialize rpc: ```ts // lib/rpc.js import { Rpc } from 'rage-fw-rpc' export const rpc = new Rpc(/* options */) ``` # Motivation The idea was to create an extensible package, with various features to simplify the development process and provide as much comfort as possible. It should also be using similar architecture as the framework it was specially built for Inspired by usage of [rage-rpc](https://github.com/micaww/rage-rpc) # Features - Type-safe events via [TS generics](https://www.typescriptlang.org/docs/handbook/2/generics.html), avoiding type wrappers - Built-in logging options for each environment - Error-safe developer mode for browser - Calls can receive response from called environments via Promises (browser -> server -> browser, etc.) - Actual human-readable errors # Docs ## [Extended version available here](https://git.entityseven.com/entityseven/rage-framework/wiki/RPC%400.2.5) ## register Registers a callback function for a specified event ```ts rpc.register('playerJoin', (player) => { console.log(`Connected: ${player.socialClub}`) }) ``` ## unregister Unregisters callback function for a specified event ```ts rpc.unregister('playerDamage') ``` ## callClient Calls a client-side event from server or browser From browser: ```ts rpc.callClient('updatePlayerData', ['argument']).then(response => { console.log(`Received: ${response}`) }) ``` From server (requires player): ```ts rpc.callClient(player, 'updatePlayerData', ['argument']).then(response => { console.log(`Received: ${response}`) }) ``` ## callServer Calls a server-side event from browser or client ```ts rpc.callServer('updatePlayerData', ['argument']).then(response => { console.log(`Received: ${response}`) }) ``` ## callBrowser Calls a server-side event from browser or client From client: ```ts rpc.callBrowser('updatePlayerData', ['argument']).then(response => { console.log(`Received: ${response}`) }) ``` From client (requires player): ```ts rpc.callBrowser(player, 'updatePlayerData', ['argument']).then(response => { console.log(`Received: ${response}`) }) ``` ## call Calls an event in current environment ```ts rpc.call('triggerSomething').then(response => { console.log(`Received: ${response}`) }) ```