rage-framework/rpc
Danya H 2f1d1d9f0d hotfix
- licenses
- package.json consistency
- links bump
2024-10-30 17:00:36 +00:00
..
src upd rpc 2024-10-27 16:36:50 +00:00
.prettierrc.yaml framework rpc init 2024-08-15 22:47:22 +03:00
index.d.ts feat 2024-10-27 11:47:55 +00:00
LICENSE license 2024-10-27 15:51:22 +00:00
package.json hotfix 2024-10-30 17:00:36 +00:00
readme.md hotfix 2024-10-30 17:00:36 +00:00
tsconfig.json feat 2024-10-27 11:47:55 +00:00
tsup.config.ts upd 2024-10-01 18:19:46 +01:00

Rage-FW-RPC

is an all-in package with asynchronous RPC implementation for RageMP servers in JS/TS

Installation

npm i @entityseven/rage-fw-rpc
pnpm i @entityseven/rage-fw-rpc
yarn add @entityseven/rage-fw-rpc

Import installed package and initialize rpc:

// lib/rpc.js

import { Rpc } from 'rage-fw-rpc'
export const rpc = new Rpc(/* options */)

Motivation

The idea was to create an extensible package, with various features to simplify the development process and provide as much comfort as possible. It should also be using similar architecture as the framework it was specially built for

Inspired by usage of rage-rpc

Features

  • Type-safe events via TS generics, avoiding type wrappers
  • Built-in logging options for each environment
  • Error-safe developer mode for browser
  • Calls can receive response from called environments via Promises (browser -> server -> browser, etc.)
  • Actual human-readable errors

Docs

Extended version available here

register

Registers a callback function for a specified event

rpc.register('playerJoin', (player) => {
  console.log(`Connected: ${player.socialClub}`)
})

unregister

Unregisters callback function for a specified event

rpc.unregister('playerDamage')

callClient

Calls a client-side event from server or browser

From browser:

rpc.callClient('updatePlayerData', ['argument']).then(response => {
    console.log(`Received: ${response}`)
})

From server (requires player):

rpc.callClient(player, 'updatePlayerData', ['argument']).then(response => {
    console.log(`Received: ${response}`)
})

callServer

Calls a server-side event from browser or client

rpc.callServer('updatePlayerData', ['argument']).then(response => {
  console.log(`Received: ${response}`)
})

callBrowser

Calls a server-side event from browser or client

From client:

rpc.callBrowser('updatePlayerData', ['argument']).then(response => {
    console.log(`Received: ${response}`)
})

From client (requires player):

rpc.callBrowser(player, 'updatePlayerData', ['argument']).then(response => {
    console.log(`Received: ${response}`)
})

call

Calls an event in current environment

rpc.call('triggerSomething').then(response => {
    console.log(`Received: ${response}`)
})