Files
rage-framework/rpc/src/utils.ts
T
rilaxik 830a69e91c upd rpc
- added jsdoc on public methods
2024-10-27 15:28:53 +00:00

172 lines
4.0 KiB
TypeScript

export enum Environment {
BROWSER = 'BROWSER',
CLIENT = 'CLIENT',
SERVER = 'SERVER',
UNKNOWN = 'UNKNOWN',
}
export enum Events {
LOCAL_EVENT_LISTENER = '__rpc:listener',
SERVER_EVENT_LISTENER = '__rpc:serverListener',
EVENT_RESPONSE = '__rpc:response',
}
export enum Errors {
EVENT_NOT_REGISTERED = 'Event not registered',
UNKNOWN_ENVIRONMENT = 'Unknown environment',
NO_BROWSER = 'You need to initialize browser first',
EVENT_RESPONSE_TIMEOUT = 'Response was timed out after 10s of inactivity',
}
export type RPCState = {
eventName: string
uuid: string
calledFrom: Environment
calledTo: Environment
knownError?: string
data?: any
type: RPCEventType
}
export type PlayerMp = {
call: (event: string, args?: unknown[]) => void
}
export interface RpcWrapperConfig {
forceBrowserDevMode?: boolean
}
export interface RpcConfig extends RpcWrapperConfig {
debugLogs?: boolean
}
export class Utils {
// todo type for dev browser
public static getEnvironment(): Environment {
if ('joaat' in mp) return Environment.SERVER
if (
'game' in mp &&
'joaat' in (mp as { game: { joaat?: unknown } }).game
)
return Environment.CLIENT
if (window && 'mp' in window) return Environment.BROWSER
return Environment.UNKNOWN
}
public static prepareExecution(data: string): RPCState {
return JSON.parse(data)
}
public static prepareTransfer(data: RPCState): string {
return JSON.stringify(data)
}
public static generateUUID(): string {
let uuid = '',
random
for (let i = 0; i < 32; i++) {
random = (Math.random() * 16) | 0
if (i === 8 || i === 12 || i === 16 || i === 20) {
uuid += '-'
}
uuid += (
i === 12 ? 4 : i === 16 ? (random & 3) | 8 : random
).toString(16)
}
return uuid
}
public static generateResponseEventName(uuid: string): string {
return `${Events.EVENT_RESPONSE}_${uuid}`
}
public static errorUnknownEnvironment(environment: Environment) {
if (environment === Environment.UNKNOWN)
throw new Error(Errors.UNKNOWN_ENVIRONMENT)
}
}
export enum RPCEventType {
EVENT = 'event',
RESPONSE = 'response',
}
export const nativeClientEvents = new Set([
'browserCreated',
'browserDomReady',
'browserLoadingFailed',
'playerEnterCheckpoint',
'playerExitCheckpoint',
'consoleCommand',
'click',
'playerChat',
'playerCommand',
'playerDeath',
'playerJoin',
'playerQuit',
'playerReady',
'playerResurrect',
'playerRuleTriggered',
'playerSpawn',
'playerWeaponShot',
'dummyEntityCreated',
'dummyEntityDestroyed',
'entityControllerChange',
'incomingDamage',
'outgoingDamage',
'meleeActionDamage',
'playerEnterVehicle',
'playerLeaveVehicle',
'playerStartTalking',
'playerStopTalking',
'entityStreamIn',
'entityStreamOut',
'render',
'playerCreateWaypoint',
'playerReachWaypoint',
'playerEnterColshape',
'playerExitColshape',
'explosion',
'projectile',
'uncaughtException',
'unhandledRejection',
])
export const nativeServerEvents = new Set([
'entityCreated',
// 'entityDestroyed',
'entityModelChange',
'incomingConnection',
'packagesLoaded',
'playerChat',
'playerCommand',
'playerDamage',
'playerDeath',
'playerEnterCheckpoint',
'playerEnterColshape',
'playerEnterVehicle',
'playerExitCheckpoint',
'playerExitColshape',
'playerExitVehicle',
'playerJoin',
'playerQuit',
'playerReachWaypoint',
'playerReady',
'playerSpawn',
'playerStartEnterVehicle',
'playerStartExitVehicle',
'playerStreamIn',
'playerStreamOut',
'playerWeaponChange',
'serverShutdown',
'trailerAttached',
'vehicleDamage',
'vehicleDeath',
'vehicleHornToggle',
'vehicleSirenToggle',
])