Table of Contents
RageFW and it's documentation is still in early development and may contain come unclear explanations. It you find any of those please open an issue and describe you problem or any improvemenets you want to see
RageFW distibutes under a list of packages:
rage-fw-server
npmjs.comrage-fw-client
npmjs.comrage-fw-cef
npmjs.comrage-fw-shared-types
npmjs.com
These are setup as-should if you are using our CLI, if you still want to setup yourself, please refer to example
Shared types
Core element of type-safety in our framework system. It allows you to manually type any custom events you have in your server system. There are three interfaces, which share between the system to apply types:
RageFW_ICustomClientEvent
RageFW_ICustomServerEvent
RageFW_ICustomCefEvent
To apply types for events we use the following system and below is a sample how it applies them your code
customEventName(arg1: string, arg2: number): boolean
register('customEventName', (arg1 /*string*/, arg2 /*number*/) => {
// your logic
return true /*boolean*/
})
Server
Package used on a server-side of your Rage:MP Server
Usage
import { fw } from 'rage-fw-server'
Only usable in server environment. For usage in Client and CEF refer to their docs
Declaration
fw = {
event: Server,
player: Player,
system: {
log: Logger
}
}
Further documentation will describe the functions included in fw
Server
Handles event manipulations that do not require player to be present in context
register
Registers server event
fw.event.register('serverEventName', ([arg1, arg2]) => {
// your logic here
})
registerMany
Registers more than one server event at a time
fw.event.registerMany({
serverEventName1: ([arg1, arg2]) => { /* your logic here */}
serverEventName2: ([arg1, arg2]) => { /* your logic here */}
})
unregister
Unregisters server event
fw.event.unregister('serverEventName')
trigger
Triggers registered server event. Formerly known as call
or emit
fw.event.trigger('serverEventName', ['arg1', 2])
Player
Handles event manipulations that require player to be present in context
triggerClient
Triggers registered client event with passed arguments. Formerly known as callClient
or emitClient
fw.player.triggerClient('clientEventName', ['arg1', 2])
triggerBrowser
Triggers registered CEF event with passed arguments. Formerly known as callBrowser
or emitBrowser
fw.player.triggerBrowser('cefEventName', ['arg1', 2])
System
Handles functions used to interact with system environment
Logger
Used to log in a server console
info
Informational logs. Colored in white
fw.system.log.info('some information to be logged')
warn
Warning logs. Colored in yellow
fw.system.log.info('warning message')
error
Error logs. Colored in red
fw.system.log.info('error message')
Client
Package used on a client-side of your Rage:MP Server
Usage
import { fw } from 'rage-fw-client'
Only usable in client environment. For usage in Server and CEF refer to their docs
Declaration
fw = {
event: Client,
player: Player,
browser: Browser,
system: {
log: Logger
}
}
Further documentation will describe the functions included in fw
Client
Handles event manipulations that do not require player to be present in context
register
Registers client event
fw.event.register('clientEventName', ([arg1, arg2]) => {
// your logic here
})
unregister
Unregisters client event
fw.event.unregister('clientEventName')
Player
Handles event manipulations that require player to be present in context
trigger
Triggers registered client event with passed arguments. Formerly known as call
or emit
fw.player.trigger('clientEventName', ['arg1', 2])
triggerServer
Triggers registered client event with passed arguments. Formerly known as callServer
or emitServer
fw.player.triggerServer('serverEventName', ['arg1', 2])
triggerBrowser
Triggers registered CEF event with passed arguments. Formerly known as callBrowser
or emitBrowser
fw.player.triggerBrowser('cefEventName', ['arg1', 2])
Browser
registerBrowser
Used to assign a browser instance. Returns the same browser instance
fw.browser.registerBrowser(browserInstance)
System
Handles functions used to interact with system environment
Logger
Used to log in a client in-game console
info
Informational logs. Colored in white
fw.system.log.info('some information to be logged')
warn
Warning logs. Colored in yellow
fw.system.log.info('warning message')
error
Error logs. Colored in red
fw.system.log.info('error message')
CEF
Package used on a frontend-side of your Rage:MP Server
Usage
import { fw } from 'rage-fw-cef'
Only usable in CEF environment. For usage in Server and Client refer to their docs
Declaration
fw = {
event: Cef,
}
Further documentation will describe the functions included in fw
Cef
register
Registers CEF event
fw.event.register('cefEventName', ([arg1, arg2]) => {
// your logic here
})
trigger
Triggers registered CEF event with passed arguments. Formerly known as call
or emit
fw.event.trigger('clientEventName', ['arg1', 2])
triggerServer
Triggers registered client event with passed arguments. Formerly known as callServer
or emitServer
fw.event.triggerServer('serverEventName', ['arg1', 2])
triggerClient
Triggers registered client event with passed arguments. Formerly known as trigger
fw.event.triggerClient('clientEventName', ['arg1', 2])