Files
factorio-ios/tests/save_probe.c
T
SashaGoncharov19 51d085e865 Native iPhone port of Factorio 2.0.77
Run the original macOS ARM64 game code on iOS:
- tools/retarget.py: header-only Mach-O retargeting to an iOS dylib
- platform/native: UIKit host and macOS API shims (AppKit for SDL's
  Cocoa backend, CoreGraphics displays, CoreAudio device, Metal device
  properties, Wuffs PNG decoding, Steam and peripheral stubs)
- touch, overlay, iOS keyboard and hardware keyboard input
- tools/build_native.py: build, sign, install, data copy, launch
- docs: build guide, controls, architecture

Also includes the earlier static-translation research (ARM64 -> WASM ->
native) under docs/research, runtime/, tests/ and tools/.

No game files are included; the build reads them from a local install.
2026-10-23 15:27:58 +04:00

12 lines
448 B
C

#include "save_header.h"
#include <stdio.h>
int main(int argc, char **argv) {
if (argc != 2) return 64;
FactorioMapVersion version;
int status = factorio_save_header(argv[1], &version);
if (!status) printf("{\"status\":0,\"major\":%u,\"minor\":%u,\"patch\":%u,\"build\":%u,\"flag\":%u}\n",
version.major, version.minor, version.patch, version.build, version.flag);
else printf("{\"status\":%d}\n", status);
return status ? 1 : 0;
}